Product Design Intern
PlaySuper
Batch: 2025/2026/2027. Who You Are:
- 0–1 years designing consumer products with a portfolio of high-quality, thoughtful visual and interaction work — clean mobile UI, real screens, real decisions
- Native, not forced instinct for when a store touchpoint belongs in a game and when it breaks the experience
- Fluent in Figma, with a sharp eye for clean mobile UI and the patience for pixel-level polish
- A player, not a studier who plays mobile games and understands how they feel to use — not just what the case studies say
- High output without losing care, able to move fast across many games and still sweat the details that make a touchpoint convert
- Comfortable with systems thinking — designing the reusable pattern, not just the one-off screen
Bonus Points:
- Prior work on game UI, app UI, or e-commerce / store flows
- Ability to write tight microcopy, or hunger to learn it fast
- Background in motion, illustration, or copywriting that you bring into your design work
- Genuine fluency in the mobile-gaming community, knowing the games studios are shipping and why they feel the way they do
Note: Send a note + portfolio / resume with the subject line 'Product Design Intern — [Your Name]'. Tell us about one mobile-game store, ad, or in-game touchpoint you think is exceptionally well designed — and one you think is badly done, and exactly what makes the difference. Not just 'it looks clean.'
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Posted 2026-08-25