Founding Design Engineer
Cardboard
Batch: 2023/2024/2025/2026. What you'll actually do:
- Build and ship the interactions, animations, micro-interactions, and core rendering engine work that powers Cardboard.
- Optimize memory usage when projects reference tens of gigs of source media through smart streaming, caching, and asset management across OPFS, Cache Storage, cache headers, and related browser primitives.
- Work across core product features like the editor timeline, end-to-end microsites, micro-apps, and polished elements across our marketing and blog.
- Build reusable components and push the quality bar for everything that touches the surface, while respecting the user's device constraints.
- Experiment with new interaction patterns, shaders, and creative techniques. Ship the ones that make the product feel more alive.
- Write great design.md files. Set interface guidelines for the team and our agents in the spirit of interfaces.rauno.me. Raise our accessibility standards.
- Wire up API endpoints when the work demands it.
- Solve these hard problems.
Who you are:
- You have deep knowledge of easing and timing. Ease-out, ease-in-out, linear: you know when and why. You have opinions about 80ms vs 300ms.
- You're fluent in GSAP, Framer Motion, and Three.js. You're comfortable with shaders, dither effects, and SVG animation performance.
- You're solid in WebGL and GLSL. You understand rendering pipelines from the inside, not just as an API.
- You're obsessed with frontend performance. You can profile browser performance bottlenecks and systematically optimize them, especially during extended editing sessions.
- Bonus: you're excited about WebGPU and where it's going.
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Posted 2026-08-04